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Last updated 2011-02-26

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Nintendo, Kyoto

In the middle of the LS development 5   7/25/10

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I went to Nintendo. I was participating in their training camp for 4 days.
The location was at the old office building of the company. Various memories from about 20 years ago came rushing back to my mind. This place was sort of my starting point as a game creator. I experienced many failures which are to the extent; I learned from it and took that as an opportunity. This is the place where I was creating a game on the prolongation of my hobby as a part-time worker which taught me in many different aspects. When thinking about it now, they welcomed me in, an impudent reckless young kid. Well, some things never change even now (^_^;

The benefit for me was very big. The basis is to observe from behind the monitor player; however, that produces a lot of suggestions. Their opinions were fierce at the discussion which changed the Last Story into a more polished one. Some requests were so excessive and I thought " C'mon, no way that’s impossible”, however, it was discussed with the development team, my night deliberation and we decided to incorporated it in…peeled the outer layer, putting the thickness to the essential and is changing it to something really good with each and every step.

It was also a big benefit to talk to many Nintendo people, mainly during the time of eating boxed lunch. It was just small talk and old stories, but I was able to touch the person's true quality by spending the time together. Of cause their characteristics are all different; however the common denominator which should be even called "Nintendo-ism" was definitely there. It's primitive and straight; they all have the spirit of "creating something fascinating". It was filled with the energy which produces something from nothing.

The time spent in Kyoto was very valuable.