My Favorite
Making Video Games 2009.7.31
I feel “being paid to do what I enjoy” is very important to life’s energy. I’m fortunate that through a set of coincidences, I was able to land a career in the creation of video games. I truly appreciate the pioneers who led me, the people who supported me, and most of all, the people who play the games.
Making games is my “favorite thing,” so it’s fun and I’m naturally able to concentrate.
But I want you to think about it for a second.
The reality is that “being paid to do what I enjoy” is difficult. In order to make things work, you need to become a professional and change your mentality from having fun to “making fun for people.” You must be more creative than necessary, but it’s in order to make your favorites fun for people. This is an important factor in games, being a form of entertainment.
But some people say I look like I’m “totally enjoying myself” and don’t have any troubles. It’s little frustrating, as I do fall on hard times and have my share of suffering (^^ゞ But if I “show I’m having hardship,” it might translate into what I make. Even if “I’m suffering” deep inside, the right approach may be to look like “I’m not suffering at all.”
So even today, I will purposely hide my troubles in secret…
Though I don’t have the answer, I’m worried my troubles will heavily affect production.
There is a light at the end of the tunnel.

Nobuo Uematsu and Takuya Matsumoto
who shared the joys and sorrows throughout the project.
Despite it looking like we are having fun,
the subject of the conversation was serious.

Yutaka Noma, who also shared joys and sorrows together.
It’s been a while, so we met up again and had drinks.
