Caramelman
Blue Dragon: Ikai no Kyojuu (Dragonlord of the Otherworld) 2009.9.16
This is Caramelman No.1. (from Dr.SLUMP)
Dr. Mashirito is usually piloting it, but this time he’s letting me pilot on his behalf (^^;
If you read the syllables of his name, “Ma-shi-ri-to,” backwards, it’s the name of Akira Toriyama’s editor at that time. To be honest, I’ve been greatly indebted to him, ever since FF1. The way he is very straightforward in telling it like it is can be very daunting, but he is very perceptive of actuality. For instance, if there’s something not satisfactory with a game I’ve created, he’s earnest in pointing it out to me. It's been nearly 20 years now. I really feel grateful towards him.
The Blue Dragon project was also feasible because of Dr. Mashirito. Blue Dragon: "Ikai no Kyojuu" will be released soon.
The development was a long haul as usual, and at the end, it was a difficult delivery. But I think that the work that is born out of hardship is really something to be proud of. It's all because of everyone who was involved. I'm thankful for all of the staff's skills, and the passion which was poured generously into the creation! Of course, I'm thankful to Dr. Mashirito. And of course, to Mr. Toriyama!
This message was written on the "SPECIAL" space of the project website.
The following is the English translation.
I had a toast with Mr. Miyake, the director, because work on "Ikai no Kyojuu" has reached a good point. I‘ve drunk a bit too much and have a little hangover after so long (^^;
I pushed the staff, including Mr. Miyake, with the initial concept which was for 3 people to be able to play together online. I wanted to be able to experience adventures with anyone through Wi-Fi, and not just with wireless connection, but this concept uses quite a lot of memory and is difficult. Therefore we spent the second half of production on the adjustment and bug-testing of online play. The toast with Mr. Miyake was meant for appreciating the troubles we went through.
Thank you very much, to every staff member on the project.
My selfish demands are realized, but I think their efforts are really brought together with this wonderful software.
And then, isn’t there the beauty of the graphics? This is also the staff's effort. I think you’ll find the backgrounds unlike what is usual for the DS, in a positive way. The bosses are great, too. When you venture into an unknown world, its beauty is indispensible, isn’t it? It's like "sightseeing.” It’s what you see when you concentrate and go through playing the game, but at some point it leaves an impression in your mind.
The part I personally asked to be adjusted most at the final stage was the "compositing" part. I want you to really enjoy that part, since it's developed very well.
The development was a long road, but I think the game is built into something totally packed full of energy. It's made with the breath and passion of each and every one of the staff.
Bon Appetit !

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